A、貼圖修改. 模型貼圖修改在dataunit_models的battle_models文件,用UltraEdit軟件可以打開(kāi),你會(huì)發(fā)現(xiàn)數(shù)據(jù)很亂,我們需要將內(nèi)容復(fù)制出文本進(jìn)行格式化才能清楚分析數(shù)據(jù)含義,現(xiàn)以威尼斯弓箭手venetian archers為例,如果我想把它改成英國(guó)的弓騎兵,操作如下: 首先用名字查找你會(huì)得到數(shù)據(jù) 16 venetian_archers 1 3 66 unit_models/_Units/LN_3QPlate_HalfPlate/venetian_archers_lod0.mesh 121 66 unit_models/_Units/LN_3QPlate_HalfPlate/venetian_archers_lod1.mesh 1225 66 unit_models/_Units/LN_3QPlate_HalfPlate/venetian_archers_lod2.mesh 6400 1 6 venice 81 unit_models/_Units/LN_3QPlate_HalfPlate/textures/mtw2_LN_halfplate_venice.texture 81 unit_models/_Units/LN_3QPlate_HalfPlate/textures/mtw2_LN_halfplate_normal.texture 47 unit_sprites/venice_Venetian_Archers_sprite.spr 1 6 venice 68 unit_models/AttachmentSets/Final European Archer_venice_diff.texture 68 unit_models/AttachmentSets/Final European Archer_venice_norm.texture 0 1 4 None 11 MTW2_Bowman 15 MTW2_Non_Shield 1 19 MTW2_Bowman_Primary 1 18 MTW2_Sword_Primary 16 -0.090000004 0 0 -0.34999999 0.80000001 0.60000002 20 為了方便研究最好對(duì)數(shù)字和unit開(kāi)頭進(jìn)行分段格式化得到數(shù)據(jù)如下: 16 venetian_archers 1 3 66 unit_models/_Units/LN_3QPlate_HalfPlate/venetian_archers_lod0.mesh 121(皮膚組合) 66 unit_models/_Units/LN_3QPlate_HalfPlate/venetian_archers_lod1.mesh 1225 (皮膚組合) 66 unit_models/_Units/LN_3QPlate_HalfPlate/venetian_archers_lod2.mesh 6400 (皮膚組合) 1 (可用國(guó)家數(shù)) 6 venice (威尼斯) 81 unit_models/_Units/LN_3QPlate_HalfPlate/textures/mtw2_LN_halfplate_venice.texture (威尼斯的衣服細(xì)節(jié)) 81 unit_models/_Units/LN_3QPlate_HalfPlate/textures/mtw2_LN_halfplate_normal.texture 47 unit_sprites/venice_Venetian_Archers_sprite.spr (遠(yuǎn)景模型) 1 (可用國(guó)家數(shù)) 6 venice (威尼斯) 68 unit_models/AttachmentSets/Final European Archer_venice_diff.texture 68 unit_models/AttachmentSets/Final European Archer_venice_norm.texture 0 1 (模型1件) 4 None (無(wú)馬) 11 MTW2_Bowman (弓箭) 15 MTW2_Non_Shield (無(wú)盾) 1 (主武器1件) 19 MTW2_Bowman_Primary (主武器弓) 1 (副武器1件) 18 MTW2_Sword_Primary 16(副武器騎士劍) -0.090000004 0 0 -0.34999999 0.80000001 0.60000002 20 我把本次修改涉及到的地方在括號(hào)里標(biāo)注出來(lái),紅色數(shù)字是代表后面的數(shù)據(jù),數(shù)據(jù)變動(dòng)時(shí)也必須做相應(yīng)修改。 16 venetian_archers 1 3 66 unit_models/_Units/LN_3QPlate_HalfPlate/venetian_archers_lod0.mesh 121(皮膚組合) 66 unit_models/_Units/LN_3QPlate_HalfPlate/venetian_archers_lod1.mesh 1225 (皮膚組合) 66 unit_models/_Units/LN_3QPlate_HalfPlate/venetian_archers_lod2.mesh 6400 (皮膚組合) 1 (可用國(guó)家數(shù)) 7 england (英國(guó)) 82 unit_models/_Units/LN_3QPlate_HalfPlate/textures/mtw2_LN_halfplate_england.texture (英國(guó)的衣服細(xì)節(jié)) 81 unit_models/_Units/LN_3QPlate_HalfPlate/textures/mtw2_LN_halfplate_normal.texture 50 unit_sprites/england_Mounted_Longbowmen _sprite.spr (遠(yuǎn)景模型) 1 (可用國(guó)家數(shù)) 7 england (英國(guó)) 68 unit_models/AttachmentSets/Final European Archer_venice_diff.texture 68 unit_models/AttachmentSets/Final European Archer_venice_norm.texture 0 1 (模型1件) 5 Horse (有馬) 11 MTW2_Bowman (弓箭) 15 MTW2_Non_Shield (無(wú)盾) 1 (主武器1件) 19 MTW2_Bowman_Primary (主武器弓) 1 (副武器1件) 18 MTW2_Sword_Primary 16(副武器騎士劍) -0.090000004 0 0 -0.34999999 0.80000001 0.60000002 20 通過(guò)修改藍(lán)色部分變成英國(guó)國(guó)籍,再修改紫色部分讓步兵上馬,其中深紫色部分是套用英國(guó)長(zhǎng)弓騎兵的遠(yuǎn)景模型,只要是弓騎的都可以套用,自己看著辦就可以了,如果不改這個(gè),離遠(yuǎn)點(diǎn)就會(huì)發(fā)現(xiàn)騎兵是站著的;同樣的道理,修改火槍騎兵和騎兵下馬也可以做到。(需要注意的是,有些兵有升級(jí)皮膚也要修改,否則升級(jí)變身后就透明了) |
溫馨提示:喜歡本站的話,請(qǐng)收藏一下本站!