作者:Chris Sells 譯者:榮耀 【譯注:C#進階文章。Chris Sells是《ATL Internals》一書作者之一。譯文中所有程 序調試環境均為Microsoft Visual Studio.NET 7.0 Beta2和 Microsoft .NET Framewo rk SDK Beta2。代碼就是文章,請仔細閱讀代碼J】 取得所有結果 現在,peter終于松了一口氣。他已經設法滿足了所有的監聽者,而且不會和特定 實現緊密耦合。然而,他又注意到盡管boss和universe都為工作打了分,但他只得到了 一個打分。【譯注:請參見上節例子代碼及譯注】他希望能得到每一個監聽者的評分結 果。因此,他決定提取委托調用列表,以便手工分別調用它們: public void DoWork() { //... Console.WriteLine("Worker: work completed"); if( completed != null) { foreach( WorkCompleted wc in completed.GetInvocationList()) { int grade = wc(); Console.WriteLine("Worker grade= " + grade); } } } 【譯注:以下是本節描述之完整代碼示例: using System; delegate void WorkStarted(); delegate void WorkProgressing(); delegate int WorkCompleted(); class Worker { public void DoWork() { Console.WriteLine("Worker: work started"); if( started != null ) started(); Console.WriteLine("Worker: work progressing"); if( progressing != null ) progressing(); Console.WriteLine("Worker: work completed"); if( completed != null) { foreach( WorkCompleted wc in completed.GetInvocationList()) { int grade = wc(); Console.WriteLine("Worker grade= " + grade); } } } public event WorkStarted started ; public event WorkProgressing progressing; public event WorkCompleted completed; } class Boss { public int WorkCompleted() { Console.WriteLine("Better..."); return 4; /* out of 10 */ } } class Universe { static void WorkerStartedWork() { Console.WriteLine("Universe notices worker starting work"); } static int WorkerCompletedWork() { Console.WriteLine("Universe pleased with worker's work"); return 7; } static void Main() { Worker peter = new Worker(); Boss boss = new Boss(); peter.completed += new WorkCompleted(boss.WorkCompleted); peter.started += new WorkStarted(Universe.WorkerStartedWork); peter.completed += new WorkCompleted(Universe.WorkerCompletedWork) ; peter.DoWork(); Console.WriteLine("Main: worker completed work"); Console.ReadLine(); } } /* 以下是上段程序輸出結果: Worker: work started Universe notices worker starting work Worker: work progressing Worker: work completed Better... Worker grade = 4 【譯注:boss打的4分也得到啦J】 Universe pleased with worker's work Worker grade = 7 Main: worker completed work */ 】 異步通知:觸發和忽略 不料,boss和universe被別的什么事糾纏上了,這就意味著他們給peter打分的時間被延 遲了: class Boss { public int WorkCompleted() { System.Threading.Thread.Sleep(3000); Console.WriteLine("Better..."); return 6; /* out of 10 */ } } class Universe { static int WorkerCompletedWork() { System.Threading.Thread.Sleep(4000); Console.WriteLine("Universe is pleased with worker's work"); return 7; } //... } 而不幸的是,由于peter是同時通知boss和universe并等待他們打分的,這些返回評分的 通知現在看來要占用他不少工作時間,因此,peter決定忽略評分并且異步觸發事件: public void DoWork() { //... Console.WriteLine("Worker: work completed"); if( completed != null ) { foreach( WorkCompleted wc in completed.GetInvocationList()) { wc.BeginInvoke(null, null); } } } 【譯注:下面給出本節例子完整代碼: using System; delegate void WorkStarted(); delegate void WorkProgressing(); delegate int WorkCompleted(); class Worker { public void DoWork() { Console.WriteLine("Worker: work started"); if( started != null ) started(); Console.WriteLine("Worker: work progressing"); if( progressing != null ) progressing(); Console.WriteLine("Worker: work completed"); if( completed != null ) { foreach( WorkCompleted wc in completed.GetInvocationList()) { wc.BeginInvoke(null, null); } } } public event WorkStarted started ; public event WorkProgressing progressing; public event WorkCompleted completed; } class Boss { public int WorkCompleted() { System.Threading.Thread.Sleep(3000); Console.WriteLine("Better..."); return 6; /* out of 10 */ } } class Universe { static void WorkerStartedWork() { Console.WriteLine("Universe notices worker starting work"); } static int WorkerCompletedWork() { System.Threading.Thread.Sleep(4000); Console.WriteLine("Universe is pleased with worker's work"); return 7; } static void Main() { Worker peter = new Worker(); Boss boss = new Boss(); peter.completed += new WorkCompleted(boss.WorkCompleted); peter.started += new WorkStarted(Universe.WorkerStartedWork); peter.completed += new WorkCompleted(Universe.WorkerCompletedWork) ; peter.DoWork(); Console.WriteLine("Main: worker completed work"); Console.ReadLine(); } } /* 以下是上段程序輸出結果: Worker: work started Universe notices worker starting work Worker: work progressing Worker: work completed Main: worker completed work //【譯注:由于是異步觸發事件,因此這一行先輸出啦 J】 Better... //【譯注:評分已被忽略】 Universe pleased with worker's work //【譯注:評分已被忽略】 */ 】 異步通知:輪詢 這就使得peter可以通知監聽者的同時自己也能立即返回工作,讓進程的線程池調 用委托。然而不久他就發現監聽者對其工作的評分丟掉了。【譯注:請參見上節例子代 碼及譯注】peter知道他做了一件明智的事并樂意universe作為一個整體(不單單是他的 boss)評判他。因此,peter異步觸發事件,但定期輪詢,以察看可以獲得的評分: public void DoWork() { //... Console.WriteLine("Worker: work completed"); if( completed != null ) { foreach( WorkCompleted wc in completed.GetInvocationList() ) { IAsyncResult res = wc.BeginInvoke(null, null); while( !res.IsCompleted ) System.Threading.Thread.Sleep(1); int grade = wc.EndInvoke(res); Console.WriteLine("Worker grade= " + grade); } } } 【譯注:下面給出本節例子完整代碼: using System; delegate void WorkStarted(); delegate void WorkProgressing(); delegate int WorkCompleted(); class Worker { public void DoWork() { Console.WriteLine("Worker: work started"); if( started != null ) started(); Console.WriteLine("Worker: work progressing"); if( progressing != null ) progressing(); Console.WriteLine("Worker: work completed"); if( completed != null ) { foreach( WorkCompleted wc in completed.GetInvocationList() ) { IAsyncResult res = wc.BeginInvoke(null, null); while( !res.IsCompleted ) System.Threading.Thread.Sleep(1); int grade = wc.EndInvoke(res); Console.WriteLine("Worker grade= " + grade); } } } public event WorkStarted started ; public event WorkProgressing progressing; public event WorkCompleted completed; } class Boss { public int WorkCompleted() { System.Threading.Thread.Sleep(3000); Console.WriteLine("Better..."); return 6; /* out of 10 */ } } class Universe { static void WorkerStartedWork() { Console.WriteLine("Universe notices worker starting work"); } static int WorkerCompletedWork() { System.Threading.Thread.Sleep(4000); Console.WriteLine("Universe is pleased with worker's work"); return 7; } static void Main() { Worker peter = new Worker(); Boss boss = new Boss(); peter.completed += new WorkCompleted(boss.WorkCompleted); peter.started += new WorkStarted(Universe.WorkerStartedWork); peter.completed += new WorkCompleted(Universe.WorkerCompletedWork) ; peter.DoWork(); Console.WriteLine("Main: worker completed work"); Console.ReadLine(); } } /* 以下是上段程序輸出結果: Worker: work started Universe notices worker starting work Worker: work progressing Worker: work completed Better... Worker grade = 6 Universe pleased with worker's work Worker grade = 7 Main: worker completed work //【譯注:注意這個結果到最后才輸出,下一節首句意 思即是如此】 */ 】 異步通知:委托 不幸的是,peter又倒退了—就象他一開始想避免boss站在一旁邊監視他一樣。也 就是說,他現在要監看整個工作過程。【譯注:請參見上節示例輸出結果的注釋】因此 ,peter決定使用自己的委托作為異步委托完成時的通知方式,這樣他就可以立即回去工 作,而當工作被打分時,仍然可以接到通知: public void DoWork() { //... Console.WriteLine("Worker: work completed"); if( completed != null ) { foreach( WorkCompleted wc in completed.GetInvocationList() ) { wc.BeginInvoke(new AsyncCallback(WorkGraded), wc); } } } private void WorkGraded(IAsyncResult res) { WorkCompleted wc = (WorkCompleted)res.AsyncState; int grade = wc.EndInvoke(res); Console.WriteLine("Worker grade= " + grade); } 【譯注:下面給出本節例子完整代碼: using System; delegate void WorkStarted(); delegate void WorkProgressing(); delegate int WorkCompleted(); class Worker { public void DoWork() { Console.WriteLine("Worker: work started"); if( started != null ) started(); Console.WriteLine("Worker: work progressing"); if( progressing != null ) progressing(); Console.WriteLine("Worker: work completed"); if( completed != null ) { foreach( WorkCompleted wc in completed.GetInvocationList() ) { wc.BeginInvoke(new AsyncCallback(WorkGraded), wc); } } } private void WorkGraded(IAsyncResult res) { WorkCompleted wc = (WorkCompleted)res.AsyncState; int grade = wc.EndInvoke(res); Console.WriteLine("Worker grade= " + grade); } public event WorkStarted started ; public event WorkProgressing progressing; public event WorkCompleted completed; } class Boss { public int WorkCompleted() { System.Threading.Thread.Sleep(3000); Console.WriteLine("Better..."); return 6; /* out of 10 */ } } class Universe { static void WorkerStartedWork() { Console.WriteLine("Universe notices worker starting work"); } static int WorkerCompletedWork() { System.Threading.Thread.Sleep(4000); Console.WriteLine("Universe is pleased with worker's work"); return 7; } static void Main() { Worker peter = new Worker(); Boss boss = new Boss(); peter.completed += new WorkCompleted(boss.WorkCompleted); peter.started += new WorkStarted(Universe.WorkerStartedWork); peter.completed += new WorkCompleted(Universe.WorkerCompletedWork) ; peter.DoWork(); Console.WriteLine("Main: worker completed work"); Console.ReadLine(); } } /*以下是上段程序輸出結果: Worker: work started Universe notices worker starting work Worker: work progressing Worker: work completed Main: worker completed work //【譯注:異步委托發生了效果,因此這一行先輸出啦 J】 Better... Worker grade = 6 Universe pleased with worker's work Worker grade = 7 */ 】 同樂樂 peter、boss和universe最終都滿意了。boss和universe都可以僅被通知其感興趣 的事件,并減少了實現上的負擔和不必要的來回調用。peter可以通知他們每一個人,而 不必管需要多長時間才能從那些目標方法中返回,并仍然可以異步得到評分結果。pete r知道做到這一點并不太容易,因為由于是異步觸發事件,目標方法就有可能運行在另一 個線程里,就如上節示例一樣。不過,peter[J]和mike[J]是好朋友,而mike精通線程問 題并可提供該領域的指導。 從此,他們都很快樂J -
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